fps to m/s Converter — Convert Feet per Second to Metres per Second Instantly

Convert ft/s to m/s as you type.

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1 ft/s = 0.3048 m/s

Reference for one unit; displayed values may be rounded.

ft/s

Feet per Second

Use a dot or comma for decimals, without thousands separators.

m/s

Meters per Second

Display rounding does not improve the accuracy of your original measurement. Very large or very small results use scientific notation.

Method and source

fps to m/s Conversion Formula

To convert feet per second to metres per second, multiply the fps value by 0.3048. This is exact, because the international foot is defined as precisely 0.3048 metres.

1 ft/s = 0.3048 m/s

Feet per Second and Meters per Second Explained

Feet per Second (ft/s)

The foot per second (fps, ft/s) is the speed of covering one international foot each second, equal to exactly 0.3048 m/s and about 0.681818 mph. It is the native unit of American shooting sports, and it is what Australians meet on imported ammunition boxes, chronograph readouts and paintball gear: air rifle pellets leave the muzzle at 500-900 fps, handgun rounds at 900-1350 fps, and full-power rifle bullets at 2500-3200 fps, with the sound barrier sitting at 1125 fps in warm air.

Where it is used: It dominates American ammunition boxes, chronograph readouts and reloading manuals — the documents and gear Australians most often import — plus US engineering handbooks that tabulate velocities per second.

Origin: It builds on the foot, whose length varied across jurisdictions until the 1959 international agreement fixed it at exactly 0.3048 metres.

Meters per Second (m/s)

The metre per second (m/s) is the SI derived unit of velocity — metres travelled per second — with 1 fps equal to 0.3048 m/s and 1 m/s equal to 3.28084 fps. Its scale covers the physics of flight and machinery: a 91.44 m/s paintball, 381 m/s pistol round, 853.44 m/s rifle bullet, and 343 m/s sound wave in air all read naturally in m/s, which is why ballistic coefficient tables and drag models are computed in SI.

Where it is used: It is standard across Australia and New Zealand — on SI-native ballistic calculators, in engineering documents, physics classrooms from Perth to Brisbane, and metrology labs worldwide.

Origin: It rests on the metre, born in 1790s France and redefined in 1983 via the distance light travels in 1/299,792,458 of a second.

fps to m/s Conversion Table

Select a value to use it in the calculator.

Feet per Second (ft/s) Meters per Second (m/s)
3.048 m/s
7.62 m/s
15.24 m/s
30.48 m/s
60.96 m/s
76.2 m/s
91.44 m/s
106.68 m/s
121.92 m/s
152.4 m/s
213.36 m/s
274.32 m/s
304.8 m/s
342.9 m/s
381 m/s
457.2 m/s
609.6 m/s
762 m/s
853.44 m/s
975.36 m/s

Meters per Second to Feet per Second Conversion Table

Meters per Second (m/s) Feet per Second (ft/s)
1 m/s 3.280839895 ft/s
5 m/s 16.4041994751 ft/s
10 m/s 32.8083989501 ft/s
30 m/s 98.4251968504 ft/s
50 m/s 164.0419947507 ft/s
91.4 m/s 299.8687664042 ft/s
100 m/s 328.0839895013 ft/s
200 m/s 656.1679790026 ft/s
250 m/s 820.2099737533 ft/s
300 m/s 984.2519685039 ft/s
343 m/s 1125.3280839895 ft/s
500 m/s 1640.4199475066 ft/s
1000 m/s 3280.8398950131 ft/s

Feet per Second to Meters per Second in Everyday Objects

Common real-world examples that make Feet per Second and Meters per Second easy to picture at a glance.

  Feet per Second (ft/s) Meters per Second (m/s)
Australian paintball field velocity limit 300 ft/s 91.44 m/s
Subsonic .22 LR muzzle velocity 350 ft/s 106.68 m/s
Full-power air rifle pellet 900 ft/s 274.32 m/s
Speed of sound in air 1125 ft/s 342.9 m/s
9mm pistol muzzle velocity 1250 ft/s 381 m/s
.308 rifle muzzle velocity 2800 ft/s 853.44 m/s
.223 rifle muzzle velocity 3200 ft/s 975.36 m/s

When You Need Feet per Second to Meters per Second Conversions

Passing the chronograph at paintball fields

Australian fields chronograph every marker before play, usually capping around 280-300 fps (85-91 m/s), while marker specs from the US quote fps. Converting fps to m/s means you know exactly where you stand before you front up at the field in Sydney, Melbourne or Brisbane.

Cross-referencing reloading manuals

US manuals list a .308 load at 2800 fps while metric ballistic calculators and European editions print 853.44 m/s. Converting fps to m/s lets Australian handloaders compare charge tables and chrono logs across publishers without guesswork.

Setting up high-speed photography

Bullet-photography rigs trigger a flash microseconds after a sound sensor fires. Knowing a 1250 fps round travels 381 m/s sets the sensor-to-frame distance, since the timing geometry is computed in metres — the same maths used in university physics labs in Melbourne and Sydney.

Converting US engineering handbooks

American fluid and piping references quote velocities like 5 fps (1.524 m/s) for drain self-cleansing, while Australian Standards and ISO documents use m/s. Converting fps to m/s keeps hydraulic and pneumatic calculations dimensionally consistent across both sets of references.

How to Use

  1. 1

    Enter fps Value

    Type the speed in feet per second — typical entries include air rifle pellets (500-900 fps), .22 LR rabbit and fox loads (1000-1250 fps), or centre-fire deer and pig loads (2500-2800 fps)

  2. 2

    View m/s Result

    The equivalent m/s value appears instantly. For example, a 1250 fps 9mm club load converts to 381 m/s

  3. 3

    Copy or Swap

    Copy the result or click Swap to convert m/s back to fps

  4. 4

    Compare Against the Sound Barrier

    Check your value against 343 m/s (1125 fps at 20°C) — anything below is subsonic and runs noticeably quieter; anything above breaks the barrier with a crack that carries right down the paddock

Why Use Be Converter?

Instant Conversion

Get precise fps to m/s results in real time as you type — handy at the range when your chronograph reads fps but your head thinks in metric

High Accuracy

Uses the exact definition 1 fps = 0.3048 m/s, anchored to the 1959 international agreement that fixed the foot at precisely 0.3048 metres

Conversion Table

Quick reference for the numbers that matter: 300 fps = 91.44 m/s (typical paintball field limit), 1070 fps = 326.14 m/s (subsonic .22 LR), and 1125 fps = 342.9 m/s (speed of sound at 20°C)

Bidirectional

Easily swap between fps and m/s with one click for reverse conversions — because imported specs never go both ways on their own

Free & No Signup

No sign-up required. Unlimited conversions. Completely free, no strings attached

Privacy First

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Frequently Asked Questions

What is 1000 fps in m/s?
1000 fps equals 304.8 m/s. That is just under the speed of sound (343 m/s at 20°C), so loads in this range sit near the subsonic-supersonic boundary — the line that separates quiet rabbit loads from crack-downrange fox ammo.
How do I convert fps to m/s?
Multiply by 0.3048 — roughly 30% of the fps figure. For 2800 fps: 2800 × 0.3048 = 853.44 m/s; estimating 30% gives 840 m/s, close enough for a quick check at the bench.
What is 300 fps in m/s?
300 fps equals 91.44 m/s. Most Australian paintball fields chronograph markers somewhere around 280-300 fps (85-91 m/s), so this is exactly the conversion you will face at the chronograph station before a game.
What is the speed of sound in fps?
At 20°C sound travels at 343 m/s, which converts to 1125 fps (343 ÷ 0.3048 = 1125.33). That is why subsonic .22 LR rounds at about 1070 fps stay noticeably quieter, while standard-velocity loads at 1255 fps crack as they break the sound barrier.
Is this tool free to use?
Absolutely! Our fps to m/s converter is completely free with no registration required. Use it as often as you like for ballistics, air rifles, paintball or engineering.
What is 1250 fps in m/s?
1250 fps equals 381 m/s. Common 9mm 115-grain factory ammo chronographs near this figure — comfortably supersonic, whatever the units on the box say.
What is 2800 fps in m/s?
2800 fps equals 853.44 m/s. This is classic .308 Winchester territory — a go-to calibre for feral deer and pigs here in Australia. US reloading manuals print it in fps, while metric ballistic calculators show roughly 850 m/s. Same rifle, different units.
Why do American ammunition boxes use fps instead of m/s?
Australia went metric decades ago, but most ammunition specs, chronographs and reloading data still come from the US in fps. Since 1 fps = 0.3048 m/s exactly, converting loses nothing — the physics of drop and drift are identical either way.

About Our fps to m/s Converter

Our free online fps to m/s converter turns American ballistic and engineering velocities into the metric units we use every day in Australia. Whether you are checking your marker against a 300 fps (91.44 m/s) paintball limit before a game in Sydney or Melbourne, working out whether your .22 LR is running subsonic at 1070 fps (326.14 m/s), comparing your chronograph readings with US reloading manuals, timing a high-speed camera trigger against the 1125 fps sound barrier, or converting pipe velocities of 5 fps (1.524 m/s) from an American handbook for an Australian Standards calculation, this tool applies the exact definition 1 fps = 0.3048 m/s. It is the same maths that tells you even a 160 km/h cricket thunderbolt is only about 146 fps. Feet per second governs American gear and handbooks; metres per second governs everything here — this converter joins them instantly.

Expert Tips for fps to m/s Conversion

1

Multiply by 0.3048 exactly: 343 m/s sound speed converts back to 1125.33 fps, so a .223 running 3000 fps is doing 914.4 m/s — nearly 30 times the 110 km/h highway limit

2

Field-limit anchors: 300 fps = 91.44 m/s (typical paintball field limit), 500 fps = 152.4 m/s (common air rifle territory), 1070 fps = 326.14 m/s (subsonic .22 LR)

3

Noise maths: anything under 1125 fps (342.9 m/s at 20°C) avoids the supersonic crack. Subsonic .22 LR near 1070 fps is 326.14 m/s — noticeably quieter around a small property than a crack-crossing load

4

Engineering crossover: Australian Standards quote drain velocities in m/s (around 0.6 m/s minimum for self-cleansing), while US handbooks list 2 fps — the same number, so converting keeps hydraulic calcs consistent across both sets of references

5

High-speed photography: freezing a 1250 fps (381 m/s) bullet needs a flash around 1/50,000 s; knowing the m/s value sets your sound-trigger delay, because the sensor geometry is worked out in metres

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